Was able to import my 2X4 mesh into UDK and make it a destructible object. The scale of making something in blender and importing it into UDK is silliness. I made my object in blend 2 X 4 X 120 units and the thing was a little toothpick in the test environment.
I scaled it up 10 times, it didn't look right at all.
I also need to figure out how to set up defaults, as all I had was a camera that bobbed up and down. I added in a gun to shoot my 2X4 with, but I didn't have an actor to shoot with. I added in a little hover copter thing to shoot it with, and it was funny watching nobody pilot it but it got old fast.
I also need to figure out some physics or whatever, as when I blasted out the middle, there were these chunks just hovering in mid air. When I blasted the whole thing away, its shadow was still there.
Tomorrow, I am going to make a new 2X4 in blender, figure out dimensions. One person said 20x was good, but I didn't like 10x. Trial and error I suppose.
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